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Thread: Wild Monsters: The Kozu Tribe: A Farming Guide Version 2.0 (Map Room 2)

  1. #1
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    Wild Monsters: The Kozu Tribe: A Farming Guide Version 2.0 (Map Room 2)


    I'm back.

    After half a year of quitting, I picked up BYM again and noticed immediately my guide was out of date thanks to the introduction of the map room 2, teratorns, the monster lab, and of course, champions.

    For those who saw my earlier thread, http://forums.kixeye.com/threads/221...-Farming-Guide, this is an updated version with new features such as:

    • Yard Planner

    • Tower Ranges

    • New Strategies

    • Updated Booby Trap Locations

    • Updated Information

    • Tips and Tricks

    • Costs and Calculations


    The Basics
    The first thing to note when farming the Kozu is the level of the tribe on the map. Generally speaking, it should be above 29 for you to farm it effectively. However, levels differ across servers and areas, and sometimes a level 33 Kozu may give you only 150k per silo, while a level 29 gives you the full 500k.

    So, what you’re looking out for is not the level, but how the base looks like. The best base for farming, in my opinion, is this one:

    This base gives 500k of every resource per silo except goo, which gives 250k per silo. The town hall gives 2m of every resource. Add the resource gatherers here and there and you can easily hit 6m twigs, 5m pebbles, 5m putty and 3.5m goo.

    Another base which gives good loot is this one:

    This base is a tricky one. The silos will give you 350-500k per resource except goo, which is still at 250k, and the town hall only gives about 1.5m-2m each per resource. Still farmable, but not as good. I will not be touching on this base in my guide, but most of the strategies remain the same.

    (Note: As you can see, the only major difference in positioning is that the silo with the cannon has been shifted all the way to the right, in front of the two snipers. The silo also has been buffed up, and it has much more hp, meaning it’s harder to take down.

    However, the mines in that area are gone. BUT, there are two mines in front of the nearest sniper that are not present in the first base. Refer to my old thread ^ scroll all the way up to the top and click the link to see the booby trap positions.)

    Also, feel free to destroy the Kozu’s town hall. The base will completely respawn in roughly 24 hours.
    Last edited by Mark Ho; 07-17-2011 at 12:40 PM.
    Click Here for a guide to farming the Kozu Tribe.

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    The Strategy

    Champions
    First off, with the introduction of champions, farming has become much, much easier. The three champions all have their individual strengths and weaknesses, which I will touch upon. This is not a debate over which champion is better than the other, rather, it is which champion is better for farming the Kozu.

    The Drull

    Pros: Fast attacker, moves quickly, high damage. Takes down towers, silos and harvesters quickly. Excellent as both an attacker in the tower wave and in the looting wave.
    Cons: Low hp

    The Gorgo
    Pros: High hp, moderate attack. Tanks towers well, allowing your other monsters to do more damage. Excellent in the attacking wave, moderate in the looting wave.
    Cons: Slow

    The Formor
    Pros: Flying, putty rage. Buffs up your monsters, letting them tank the towers better. Also capable of attacking tower clusters without getting hit. Excellent in the attacking wave, good in the looting wave.
    Cons: Lower damage

    As you can see, all the champions are good for farming the Kozu, be it through not getting hit while buffing your monsters, being tickled by towers, or simply ripping them apart. In my opinion, the best champion for farming is the Drull (which I have). In my guide, I make use of the Drull to take down towers and other buildings quickly.
    If you have other champions, then use them however you think best.

    Monsters (assumes all monsters are level 5)


    There are several different effective ways to farm the Kozu tribe. All have their pros and cons, but all the different ways involve these three factors: Goo, time, and profit. Generally speaking, the more goo you use, the less time you take to farm the tribe (not including monster production).

    The longer you take to farm the tribe, (eg. 2 waves), the less goo you use, and the more profit you gain. Some strategies however, are both high in goo cost and take really long to farm. These strategies are not recommended. However, a plus for them is they require very, very little effort by the user.

    Several notable strategies are as follows:

    • Zaf(s) + Daves

    • Zaf(s) + Tower Monsters + Looting Monsters

    • Zaf(s) + Teratorns

    • Octos + Pokeys

    • Ichis + Pokeys

    • Crabs + Pokeys

    • Teratorns + Wormzers

    • Mix n’ Match

    • 10m Puttied Monsters (I’ve done this a few times to clear putty)

    … and so on and so forth. Listing all the combinations will require even more time than what I’ve spent working on this guide, so I think I’ll skip that part and let you figure out what you think is best.
    What I will be using in my guide, however, is the indisputably most profitable and goo efficient method of farming the Kozu (at the cost of time):

    Octos + Pokeys (ft. Drull)

    (Note: While not the fastest way to flatten the Kozu, it is undoubtedly the cheapest with each pokey costing 1k and octo 2k. Compare that with 1 dave at 600k and, well, do the math. Also, the monsters are produced rather quickly, which is important to me since I have 15++ kozus around me to farm, and I really don't want to wait to produce my monsters.)

    The Base

    After you have decided what kind of monsters you want to use, the things to note are: the optimal spot to fling your monsters, and the locations of the booby traps and the tower ranges. Thanks to a combination of procrastination of school work, and the subsequent result of plenty of free time, I whipped up a yard planner in Photoshop.


    In case any of you were wondering, the booby traps are the red dots. Hopefully you knew that much at least. In any case, you’ll want to either trip them on purpose or avoid them completely.

    (EDIT: Yes, I know I missed some booby traps. Do me a favour and take a screenshot of the booby trap so I can add it in. And these are the booby traps you'll hit most of the time, so I didn't bother with some. eg. bottom of the silo next to the cannon.)


    Tower ranges for the whole base are below. Very messy bunch of red circles there. I will be focusing on different parts of the base and attacking them accordingly, so don’t worry if you can’t make anything out but red circles.

    Tower levels will be addressed further down. In any case, you don’t need to worry since my guide already calculates the minimum amount of monsters needed.
    Last edited by Mark Ho; 07-17-2011 at 12:38 AM.

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    The Math (2160 Housing)

    1st wave: 65 Pokeys, 164 Octos (ft. Drull, Catapult)
    2nd wave: 20-40 Octos, XX Pokeys (ft. Drull, (Catapult optional))

    Where XX is the amount of Pokeys you want to use to loot. Personally, I take about 60 to a full load, depending on how impatient I am. (Drull level comes into play during loot wave. (Current level: 4)

    The Octos are really optional in the 2nd wave, depending on how well you’ve flung your monsters. The main problem with this is the position of the mines near the two sniper towers that just blow your Octos into oblivion if you’re unprepared.

    Also, another thing I’d take note of is how much damage you want your Drull to take. Flinging your Drull into the thick of booby traps and towers is generally not such a good idea if you keep doing it. I recommend doing so once or twice before healing it back to full hp again.

    Resources required (Worst Case Scenario):
    1 Champion, 165 Pokeys x 1000 Goo each = 165k Goo, 100k Putty
    1 Champion, 205 Octos x 2100 Goo each = 430k Goo, 100k Putty

    Total resources spent:
    165k + 430k = 595k Goo
    100k + 100k = 200k Putty

    595k Goo, 200k Putty

    Time spent producing monsters:
    Assuming you have 5 hatcheries, the first wave will take you 10 minutes to produce.
    The second wave can be queued up before you attack the Kozu, effectively making the production time 0 minutes, as they will be finished before your first attack ends.

    595k Goo, 200k Putty and 10 minutes.

    Compare that with some strategies like 100 ichis (1.6m goo, 30 minutes), 1 zaf 4 daves (2.9m goo, 1 hour) and you'll see the effectiveness of the strategy i'll be using.

    Now in no way do I claim my method is the best possible way of farming the Kozu. All i'm saying is that this is a fast and goo efficient way of farming them. IF you have a better/favourite method, then feel free to stick to it, post it below, blatantly advertise it or even write a guide on it. Moving on...

    Total resources earnt:
    1 silo = 500k twigs, 500k pebbles, 500k putty, 250k goo
    6 silos will get you 3m twigs, 3m pebbles, 3m putty, and 1.25m goo

    Lets throw in the Town Hall, which gives 2m of every resource.

    That brings the total up to:
    5m twigs, 5m pebbles, 5m putty, 3.25m goo

    But if you include the resource gatherers, you get:
    6m twigs, 5.5m pebbles, 5.5m putty, and 3.5m goo

    Not bad, I think.



    The Attack

    One Cannon, One Silo.

    Very easy silo to snag. The level 2 Cannon only does 40 damage a hit. Fling in 15 Pokeys on the left. They chew through the wooden block easily and down the tower and the silo. I’ve had some success using only 10 Pokeys, but I wouldn’t recommend it. Also, do NOT fling in a huge excess of Pokeys. I will go into more details later. Just. Don’t.


    Forever Alone Tesla

    Fling in 20 Pokeys to clear the Tesla. Easy. BUT…

    Although ignorable, this level 2 Tesla should be taken down for two reasons: One, after the Pokeys finish the towers off, they head over to the pebble shiner and putty squisher. More importantly, after they’re done with those, they path downwards to the goo factory, hatchery and housing. This clears up the area for flinging monsters right next to the Cannon on the right.

    Two: If this attack is the one where you’re letting your Drull take a lot of damage, taking out the Tesla before flinging it in front of the Laser/Cannon/Sniper combo is vital as your Drull will decide to run all the way to the Tesla if you don’t, ruining your pathing.


    A Useless Area. Really.

    Title says it all. This area is useless. See any silos there? No? Neither do I. Low level gatherers combined with a level 1/3 Laser (depending on map), level 4 Sniper and a level 4 Cannon, flinging your cheap monsters here is just a waste of goo. The only reason why you should clear this area up (with your Drull) is because after it destroys the useless resource gatherers, it paths down into the Cannons/Silos/Sniper, saving your some Octos from a bloody death. Which is normal, really.


    Booby Traps (Sniper Included)

    At first glance, this area might seem even easier than the first one, but sadly this is not the case. Fling in 25 Pokeys to take down the level 5 Sniper, and watch them advance towards the unprotected silo only to blow up. Yeap. This area has at least 9 booby traps, as shown on the yard planner.

    What you want to do is to keep flinging in the remainder of your 60 Pokeys 1 by 1 until the traps are gone. You won’t loot the silo now, since you’re out of Pokeys, but more importantly, the silo has a LOT of hp. Alternatively, let your Drull do all the work.
    Last edited by Mark Ho; 07-17-2011 at 03:06 PM.

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    The Two Towers

    These twin snipers are a pain. Both snipers are level 5, dealing 540 damage a hit. More importantly, there’re a few mines around the place. Try flinging in 2 sets of 5 Octos to clear the mines, followed by 40 Octos, which should break in and kill at least one or two (if you did it correctly.) If you didn’t, then you can always make up for it on the second wave.

    We Three Teslas

    This area has three teslas we’ll be aiming, levels 1, 3 and 2. While the picture may not be the best one, since there are four of them there, we’ll only be targeting the lower three. What you’ll want to do is to fling in 40 Octos right in front of the 1st tesla at the bottom, next to the silo. The Octos will then path up to the second one and then down again to the tesla at the level 10 resource gatherers before expiring in a bloody mess to the laser.

    Cannon In Drull Major

    This level 5 cannon is a pain. What I recommend doing here is fling your Drull in, rip the cannon to shreds, and then make your Drull retreat. Alternatively, if you already used your Drull somewhere else (although not recommended if saving hp), then fling in 2 groups of Octos. 5, and 55. You should fling the first 5 more to the left, to draw the fire of the cannon, then fling the other 55 Octos to the right, which then attack the cannon without getting hit. Much. In theory. (Do-able but difficult. Requires practice.)
    Last edited by Mark Ho; 07-16-2011 at 05:40 PM.

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    The Gauntlet, Part 1

    This area continues off from where you flung your 55 Octos. After they’re done with the cannon, they path straight up to the 2 level 5 snipers and level 2 tesla. But wait, you say. There are two booby traps behind the sniper. Won’t my Octos just blow up in a pile of gore? The answer to that question is: No. Not if you did everything properly. The Octos will curve nicely to the waiting sniper and tesla.

    Remember when I said earlier NOT to fling in excessive amounts of Pokeys? If you didn’t follow my instructions, what happens is that the Pokeys finish off the cannon and silo, eat their way down to the housing, and attack the sniper after chewing their way through the 1 block thick wooden wall. Whether or not they die is immaterial.

    What happens then is the Octos realise that: Hey, there’s a hole in the wall up ahead, and that they don’t need to make their own hole. So they follow the dead Pokeys, and path around and into that hole. After finishing off the sniper, (or walking through if the sniper was killed by the Pokeys), they trip the two booby traps and die. Congratulations, you’ve just wasted over 50 Octos.

    The Gauntlet, Part 2

    2 Cannons, level 4 and 5 await you here, with a level 5 Sniper hiding behind the silo. Once your Octos clear the first part of the gauntlet, they start walking over to the second part. 100k Putty them as soon as they start getting hit by the cannon.

    In due time, the cannon will go down and the Octos will then walk agonizingly slowly towards the sniper, getting hit by the remaining cannon all the while. To counteract this, send in your last 10 Octos from the left of the cannon, in the empty area which you cleared with your Pokeys earlier on. That should keep the cannon busy while your Octos finish up the sniper and then move on to the cannon. (If you screw up here, fix it in the next wave.)

    Lone Wolf

    The very last tower you need to clear is the level 3 laser at the bottom, guarding the level 10 resource gatherers. What I usually do is send my Drull in (on the second wave) to clear everything while my Pokeys loot everything else.

    Note: If your Drull comes in from the left, you can safely clear the Pebble Shiner without getting hit and Twig Harvester (from a corner). Your Drull then paths towards the laser, kills it, and then continues munching on the resource gatherers.

    And with that, you’ve successfully cleared the Kozu tribe. Well done. Now go upgrade your bases and outposts, or nuke someone into oblivion. After farming the Kozu multiple times, you should have too much putty for you to use. Your options are to 10m putty nuke someone, or 10m the Kozu for faster farming. (You’re getting back 4m+ anyway, so its only a 6m nuke)

    Tips and Tricks

    Okay, I’m not really sure why I put this section here. It was probably to fill up the first part to make this guide seem more impressive. But anyway, here are the tips I have to make your Kozu farming more enjoyable.
    • Heal your Drull with Zafs every few bases.

    A good way to do this is to fling your Drull in (after all towers are down, except the laser maybe) at the 4 level 10 resource gatherers, followed by the Zaf. Although it heals only 100 per shot, down from 1k, your Drull will be stuck there long enough to be completely healed.
    • Take note of the booby traps

    I cannot stress this more. It is not nice to watch your monsters explode and hear that sickening ‘splat’ sound when you least expect it.
    • Only the top two of the three mines at the bottom goo factory will be triggered.

    Unless you’re really, really bad at flinging.
    • Practice until you can multitask.

    Ideally, you should fling in 15 pokeys at the cannon, 20 at the tesla, 40 octos at the bottom, 25 pokeys at the top sniper, WAIT for the top sniper and bottom tesla to go down, throw in your booby bait + octos at the two snipers, send in your drull at the 1st cannon, followed by your 60 octos after the cannon is down. THEN, while waiting for your octos to finish the 1st half of the gauntlet, throw in your pokeys 1 by 1 at the top right sniper to get rid of all the booby traps. After that, putty your octos who should have reached the first cannon, and send in the other octos as a distraction when they’re walking over to the sniper.

    And if you can do all that, you should have no problem at all farming the Kozu. No seriously, its easier than it sounds.

    And that concludes my 2nd guide to farming the Kozu tribe. Enjoy.
    Last edited by Mark Ho; 07-16-2011 at 05:39 PM.

  6. #6
    Force to be Reckoned With Rubik Robin's Avatar
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    Ya, First... Good Guide
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    Moderator The M's Avatar
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    Wow, nice guide.
    I might start doing this instead of the 18 ichi + 1 zaf with drull to loot method I use right now.
    The M could mean anything such as master, madness, musical, mayhem or mighty, but I just think it means me. ʇsoɥƃ ǝıqɯoz
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    Welcome back Mark! Impressive guide just like the previous one.

  9. #9
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    Quote Originally Posted by The M View Post
    Wow, nice guide.
    I might start doing this instead of the 18 ichi + 1 zaf with drull to loot method I use right now.
    Im Still Using My Same Way. But Its Good What He Has Here

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    great guide... personally, i just use the easy of using a champ to destroy these two silos (circled):


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